![]() ![]() Where are all of these diverse Star Fleet officers and more importantly, why are they all here? We follow all three of these Kirks and their assorted crew from other dimensions as we move through the story on the path to discover exactly just what is going on. In this storyline we have a Floral-Kirk, female Kirk, Klingon Kirk, robot Kirk and then there’s good old-fashioned reliable and Chris Pine’s “normal” Kirk. Hell, with my last name, I’ve got no shortage of admiration for that most revered of my literary heroes. Inasmuch that Mike Johnson has done a fabulous job of reconciling the multiple incarnations of the crew of the USS Enterprise in as individually focused stories as he could in previous issues, this time, think of the proverbial camel’s back and one too many straws, and in the end, will we discover the ends for all the Captains Kirk in this story?įor me, that isn’t a problem. storyline in Star Trek: Boldly Go #16 definitely differs from the others. the main conflict between the two aliens echoes that of a few other things we’ve seen in star trek, but it’s also its own thing.The structure of this fourth issue of the I.D.I.C. strange new worlds felt like an egregious example of this, and usually when spock is involved i’m rolling my eyes.īut, despite spock being in this game i’m really enjoying that it’s carving out its own space, story-wise. My perpetual complaint in a lot of contemporary star trek stuff is just that it’s too deferential to TOS especially, trying to tell stories in the crevices left behind in that and hitting awkward constraints. In the beginning of the hotari stuff, they make a point that the first mate doesn’t represent the federation, but they kind of immediately backpedal on that by making you make a Big Choice with who you side with, and then kind of treating that as The Federation’s Choice. but there is a little crossover! in one sequence the science officer is talking to the engineer about the first mate, and i really liked the sense of eavesdropping on people talk about my character in that way unofficial representative ![]() I’m playing the first mate, which in the opening segment had a lot of situations where choices i made caused Problems for the engineer, which was fun to pass over the controller to my partner and say “sorry, good luck with the explosion!” (this goes both ways, but it’s been mostly me Making Problems for my partner’s character)Īnother fun thing is that our characters each have their own main cast-the bridge officers for the first mate and the engineering crew for the engineer. ![]() ![]() the two characters each seem to lean a particular way-the first mate tends to make a lot of Hard Choices and the engineer tends to do a lot more social and minigame tasks. I grabbed this to play as a co-op game with my partner, who likes both star trek and telltale games, and it’s been delightful swapping the controller around when chapters swap between the two characters. it feels like lines get cut sometimes, or there are things that get skipped, and some of the facial animations and lighting stuff are weird, but i’m generally just charmed so far and am inclined to give it the benefit of my patience and benevolence. This game is like, a little wonky in lots of little ways. (special thanks to for posting about it and mentioning it as a co-op game) I don’t know why exactly but this game has my good will For this post, i’ve played up through the first few segments on hotari ![]()
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